Games get loaded up from a storage drive in a sequence. According to MakeUseOf, it basically works by eliminating so-called performance bottlenecks, most of them involving the CPU. Microsoft designed DirectStorage with the express purpose of helping games load faster than ever before. Read Also: Microsoft Windows Brings DirectStorage API, Focusing on Faster Loading Times for Games, and MORE How DirectStorage Works Wonders For 'Forspoken'-As Well As Other Future Games It is scheduled to release on October 11th. She must then escape this world with her newfound magical powers, while also battling monstrous creatures along her path (via SquareEnix). "Forspoken" follows the adventures of main character Frey, a young woman from New York City who gets transported into a mythical land. But for some reason, it will only use the first generation version of FSR and not the newly announced FSR 2.0. Not to mention, "Forspoken" will also be featuring AMD's FidelityFX Super Resolution (FSR) on both PC and the PS5 (which if you weren't aware is using AMD hardware). In short, this massive open-world game can load assets up faster than you can "hamburger." A SATA SSD can only load up in 3.7 seconds (still pretty dang fast), while a mechanical HDD can load things up in 21.5 seconds (again still blazing fast compared to normal circumstances). A 1.7 to 1.9-second loading screen is absolutely insane, which is achievable by pairing an M.2 NVMe SSD with DirectStorage.
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